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asmo
11-14-2013, 17:55
Need to lighten things up around here:

http://www.easydamus.com/character.html (http://www.easydamus.com/character.html)

asmo
11-14-2013, 17:56
Chaotic Neutral Elf Sorcerer (6th Level)


Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 16
Intelligence- 16
Wisdom- 19
Charisma- 17

ZERO THEORY
11-14-2013, 18:04
http://www.miscupload.com/upload/3819061099553287433105.png

funkymonkey1111
11-14-2013, 18:04
are you serious? D&D? are there adults out there that play? and 129 questions on top of it to figure out what type of goob one is??

asmo
11-14-2013, 18:22
None of you are geek enough..

Would we prefer to put up a question about what kind of pony would you be?

Monky
11-14-2013, 18:35
I always preferred in my geek days to play the meat shield.

Chaotic neutral half Orc barbarian.

I killed off my entire party when I got charmed once. None of them could even hit me...


Sent by a free-range electronic weasel, with no sense of personal space.

Great-Kazoo
11-14-2013, 18:39
Whats D&D ? Drunk & Disorderly, that game i've played, I'd like to be the, Call someone else to drive Character.

BPTactical
11-14-2013, 18:48
Whats D&D ? Drunk & Disorderly, that game i've played, I'd like to be the, Call someone else to drive Character.

Exactly.

Tinelement
11-14-2013, 18:52
Whats D&D ? Drunk & Disorderly, that game i've played, I'd like to be the, Call someone else to drive Character.

Only D&D I know of.

<MADDOG>
11-14-2013, 18:54
True Neutral Dwarf Druid

".... their ability to withstand physical and magical punishment, their hard work, and their capacity for drinking ale."

Yup, been divorced twice and I like my beer! [LOL]

DSB OUTDOORS
11-14-2013, 19:02
I thought it stood for Dumb & Dumber. Great movie and I resemble that remark. Drunk and Disorderly works too. Been there and done oh wait, look a beer in my hand. How did that get there? [Beer]

drew890
11-14-2013, 19:14
36459

merl
11-14-2013, 19:14
damn, up to 5th edition now?

Favorite character I ever played was a NG half elven ranger/cleric




I Am A: True Neutral Halfling Wizard (5th Level)
Ability Scores:
Strength-12
Dexterity-10
Constitution-13
Intelligence-13
Wisdom-11
Charisma-12

Alignment: True Neutral
A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

Class:
Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Gman
11-14-2013, 19:20
are you serious? D&D? are there adults out there that play?
Yes, they just call it by another name -- Fantasy Football.

Great-Kazoo
11-14-2013, 19:21
Yes, they just call it by another name -- Fantasy Football.

ZINGGGGGGGG

OtterbatHellcat
11-14-2013, 19:27
Whats D&D ? Drunk & Disorderly, that game i've played, I'd like to be the, Call someone else to drive Character.

This is funnier than shit, .........but ya can't smoke the guy for asking the question...imo. lol.

I've seen these dudes getting their freak on, late night at the Perkins. They're having fun, man....nothing wrong with that.

motoboy
11-14-2013, 19:35
Gawd a blast from my wayyyyy past ! [Flower]

Gman
11-14-2013, 19:48
Lawful Neutral Human Cleric (7th Level)

Ability Scores:
Strength- 14
Dexterity- 15
Constitution- 14
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

MileHighOutlaw
11-14-2013, 19:53
Taking me way back to the geek days. Surprising enough this was the same type of characters I played


Neutral Good Human Ranger (6th Level)

Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 15
Intelligence- 15
Wisdom- 18
Charisma- 14


Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

HoneyBadger
11-14-2013, 20:10
Dear God, that took way more time than I was expecting...

You Are A:




True Neutral Human Ranger/Sorcerer (2nd/2nd Level)






Ability Scores:
Strength- 16
Dexterity- 18
Constitution- 17
Intelligence- 17
Wisdom- 16
Charisma- 13


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

Scanker19
11-14-2013, 20:19
I'd be one that makes fun of people who play D&D, but yet play "fantasy football" myself.

Gmans-Wife
11-14-2013, 20:21
Neutral Good Human Ranger (5th Level)

Ability Scores:
Strength- 12
Dexterity- 11
Constitution- 11
Intelligence- 14
Wisdom- 15
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

OtterbatHellcat
11-14-2013, 20:33
Greetings, Mrs. Gmans-wife.

Cool to see a couple participating on the board together. Right on.

:)

Rucker61
11-14-2013, 21:05
Neutral Good Human Wizard (7th Level)

Ability Scores:
Strength- 12
Dexterity- 14
Constitution- 15
Intelligence- 19
Wisdom- 14
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

merl
11-14-2013, 21:10
Lots o neutrals out there. Only one lawful (and lawful neutral at that) so far

RblDiver
11-14-2013, 21:21
Lawful Neutral Human Cleric (5th Level)
Str: 10
Dex: 11
Con: 12
Int: 15
Wis: 13
Cha: 14

Lawful Neutral - A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

mountainjenny
11-14-2013, 21:37
This is me... No idea what it all means though. Nerds! :)

You Are A:
True Neutral Human Ranger (4th Level)

Ability Scores:
Strength- 14
Dexterity- 11
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 13

th3w01f
11-14-2013, 21:38
More fun than drinking in a hotel room alone..... oh wait......

True Neutral Human Fighter/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 19

OtterbatHellcat
11-14-2013, 21:41
More fun than drinking in a hotel room alone..... oh wait......

lol

<MADDOG>
11-14-2013, 21:43
More fun than drinking in a hotel room alone..... oh wait......

True Neutral Human Fighter/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 12
Dexterity- 15
Constitution- 15
Intelligence- 17
Wisdom- 14
Charisma- 19


Yea, the OP should warn it's a long friggin test!

cstone
11-14-2013, 21:44
Chaotic Neutral Human Fighter. Perhaps you've heard of me. Leeeroy Jenkins!

Actually...

Lawful Good Human Paladin/Cleric (4th/3rd Level)


Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 15
Intelligence- 14
Wisdom- 13
Charisma- 14

TFOGGER
11-14-2013, 21:47
Neutral Good Human Ranger/Sorcerer (3rd/3rd Level)

Ability Scores:
Strength- 15
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 15
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

th3w01f
11-14-2013, 21:56
This about sums it up.


http://www.youtube.com/watch?v=fpaQpyU_QiM

Skully
11-14-2013, 22:01
Lawful Good Human Ranger (5th Level)



Ability Scores:
Strength- 13
Dexterity- 14
Constitution- 14
Intelligence- 15
Wisdom- 13
Charisma- 14


Ah D&D reminds of my very young nerdy days.............................. that was like 25 years ago. People told me it was of SATAN! I am going to hell for playing! I believe them now, look at the world we live in.

[Coffee]

anaphylaxis
11-14-2013, 22:09
Chaotic Good Human Wizard (4th Level)

I put on my robe and wizard hat...

Grime
11-14-2013, 22:09
You Are A:


Neutral Good Human Ranger (6th Level)



Ability Scores:
Strength- 14
Dexterity- 17
Constitution- 12
Intelligence- 13
Wisdom- 14
Charisma- 12
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


Some of those questions, jeez.

buckshotbarlow
11-14-2013, 22:18
weird...i luv'd playing a paladin in Diablo2...
Neutral Good Human Cleric (6th Level)

Ability Scores:
Strength- 14
Dexterity- 18
Constitution- 15
Intelligence- 15
Wisdom- 16
Charisma- 15

mtik00
11-14-2013, 22:27
I put on my robe and wizard hat... Hahaha, now that's a blast from the not-so-distant past


Neutral Good Human Wizard (6th Level)



Ability Scores:
Strength- 13
Dexterity- 10
Constitution- 12
Intelligence- 16
Wisdom- 16
Charisma- 13
Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Dave
11-14-2013, 22:37
Chaotic Evil Human Wizard/Rogue (3rd/2nd Level)

Ability Scores:
Strength- 15
Dexterity- 12
Constitution- 15
Intelligence- 17
Wisdom- 10
Charisma- 11
Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is his spells, everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other wizards. In addition, over time a wizard learns to manipulate his spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

Secondary Class:
Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

Katastrophic
11-14-2013, 22:41
Lawful Neutral Human Ranger (5th Level)



Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 15
Wisdom- 13
Charisma- 14

Th3w01f somehow talked me into taking the test too... I feel obligated to record my results somewhere after all of that. Gotta shout to all of my Neutral homies out there! (Yeah, I said it and I'm a total nerd, I still didn't play d&d though)

<MADDOG>
11-14-2013, 22:46
Chaotic Neutral Human Fighter. Perhaps you've heard of me. Leeeroy Jenkins!...

As an old WOW player (filled in the non-shooting/non-car building times during the winter), I know who your are referencing; and [LOL]!

cstone
11-14-2013, 22:49
Chaotic Evil Human Wizard/Rogue (3rd/2nd Level


Dude! Get a lightsaber and start hunting Jedi. You are a Sith.

Dave
11-15-2013, 10:48
Dude! Get a lightsaber and start hunting Jedi. You are a Sith.
I played a Sith Warrior in SW:The Old Republic. Dual wielding red lightsabers and force choking republic scum brought a smirk to my face. [LS] And yes, I played a wizard in D&D in high school, I played a necromancer in Diablo 2, and have both a death knight and a warlock in WoW.

I've never been ashamed to let me geek flag fly. And yes, adults still play this and there are two gamers conventions in the metro area every year, and the new comicon had a whole hallway devoted entirely to RPG games. Plus, we have starfest every year in DTC that attracts the sci fi RPGamers too.

davsel
11-15-2013, 11:21
Chaotic Neutral Human Fighter. Perhaps you've heard of me. Leeeroy Jenkins!


As an old WOW player (filled in the non-shooting/non-car building times during the winter), I know who your are referencing; and [LOL]!


http://www.youtube.com/watch?feature=player_detailpage&amp;v=LkCNJRfSZBU

RblDiver
11-15-2013, 11:25
An oldie but a goodie! (Even though it was staged; noone ever in the history of ever actually sat down to strategize the rookery!)

Mick-Boy
11-15-2013, 11:57
Russian tactical silliness+internet meme=fun for everyone


http://www.youtube.com/watch?v=8IOPBSsK2bg

Gman
11-15-2013, 12:14
"...at least I have chicken."

Gotta love it.

davsel
11-15-2013, 14:13
http://i.imgur.com/RWGE1QP.jpg

lllRorlll
11-15-2013, 14:56
assassin thief i what i always ran. stopped all that nonsense after xbox and pc gaming came to be

HoneyBadger
11-15-2013, 15:26
Chaotic Neutral Human Fighter. Perhaps you've heard of me. Leeeroy Jenkins!


Still one of my favorite YouTube videos of all time.

HoneyBadger
11-15-2013, 15:34
Omg gross davsel!

wctriumph
11-15-2013, 15:50
Lawful Neutral Human Cleric (7th Level)
I have never played or wanted to play D&D, but nice to know I can control the undead and cast spells on all of you.

TEA

III

SamuraiCO
11-15-2013, 20:26
*Lawful Neutral Human Ranger (7th Level)**

Ability Scores:
Strength- 14
Dexterity- 16
Constitution- 14
Intelligence- 16
Wisdom- 16
Charisma- 13*
Alignment:
*Lawful Neutral-* A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Race:
*Humans* are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
*Rangers-* Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Beprepared
11-16-2013, 05:42
Lawful Good Human Ranger/Cleric

Definitely got my geek on. Although the wife purged that al long time ago.