Microsoft caves on Xbox One requirements
For those gamers among us: http://news.xbox.com/2013/06/update
Looks like they caved and are turning off the always-online bit and the trade-bit.
I'll admit, I wasn't really bothered by them. The online thing was potentially troubling (just in case of prolonged internet outage, but that happens very infrequently). As for the trade thing, I don't really have any IRL friends who are gamers who I'd trade with anyway. Plus, quite frankly I loathe the "used game market." Price it only $5 cheaper while screwing the person on the repurchase (I've resold _one_ game ever, bought it for $60, resold it 3 days later for $20). Plus, the developers don't see a dime from that second purchase, so I was thinking the trade restrictions would actually benefit them (well, trade-in, not necessarily trade-between-friends).
Re: Microsoft caves on Xbox One requirements
Quote:
Originally Posted by
Zundfolge
I still predict that the PS4 is going to kick the ever living snot out of the XBoxOne.
In what way? Not being confrontational, just curious.
Microsoft caves on Xbox One requirements
Quote:
Originally Posted by
JM Ver. 2.0
I'm thinking I should pre-order an XBone just to see if the resale value sky rockets after launch day...
I'm thinking you should not. I don't see supply as being an issue, those days are over I think.
Sent by a free-range electronic weasel, with no sense of personal space.