Close
Page 3 of 6 FirstFirst 123456 LastLast
Results 21 to 30 of 54
  1. #21
    Señor Bag o' Crap Scanker19's Avatar
    Join Date
    Apr 2010
    Location
    ABQ, NM
    Posts
    3,720

    Default

    I'd be one that makes fun of people who play D&D, but yet play "fantasy football" myself.
    Errrrrrrrrrrrrrrr
    Haw haw haw?..

  2. #22
    Paintball Shooter Gmans-Wife's Avatar
    Join Date
    Sep 2013
    Location
    Highlands Ranch
    Posts
    26

    Default

    Neutral Good Human Ranger (5th Level)



    Ability Scores:
    Strength- 12
    Dexterity- 11
    Constitution- 11
    Intelligence- 14
    Wisdom- 15
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


  3. #23
    OtterbatHellcat
    Join Date
    Feb 2013
    Location
    Central Arizona
    Posts
    21,941

    Default

    Greetings, Mrs. Gmans-wife.

    Cool to see a couple participating on the board together. Right on.


  4. #24
    Ammocurious Rucker61's Avatar
    Join Date
    May 2012
    Location
    Fort Collins, CO, USA
    Posts
    3,359

    Default

    Neutral Good Human Wizard (7th Level)



    Ability Scores:
    Strength- 12
    Dexterity- 14
    Constitution- 15
    Intelligence- 19
    Wisdom- 14
    Charisma- 13

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
    Te occidere possunt sed te edere non possunt nefas est

    Sane person with a better sight picture

  5. #25
    Machine Gunner merl's Avatar
    Join Date
    Oct 2011
    Location
    longmont
    Posts
    1,802

    Default

    Lots o neutrals out there. Only one lawful (and lawful neutral at that) so far

  6. #26
    Machine Gunner RblDiver's Avatar
    Join Date
    Feb 2013
    Location
    Longmont
    Posts
    2,130

    Default

    Lawful Neutral Human Cleric (5th Level)
    Str: 10
    Dex: 11
    Con: 12
    Int: 15
    Wis: 13
    Cha: 14

    Lawful Neutral - A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

  7. #27

    Default

    This is me... No idea what it all means though. Nerds!

    You Are A:

    True Neutral Human Ranger (4th Level)



    Ability Scores:
    Strength- 14
    Dexterity- 11
    Constitution- 14
    Intelligence- 15
    Wisdom- 13
    Charisma- 13

  8. #28
    Machine Gunner th3w01f's Avatar
    Join Date
    Nov 2010
    Location
    Castle Rock, CO
    Posts
    1,626

    Default

    More fun than drinking in a hotel room alone..... oh wait......

    True Neutral Human Fighter/Sorcerer (3rd/3rd Level)


    Ability Scores:
    Strength- 12
    Dexterity- 15
    Constitution- 15
    Intelligence- 17
    Wisdom- 14
    Charisma- 19

  9. #29
    OtterbatHellcat
    Join Date
    Feb 2013
    Location
    Central Arizona
    Posts
    21,941

    Default

    More fun than drinking in a hotel room alone..... oh wait......

    lol

  10. #30
    Machine Gunner <MADDOG>'s Avatar
    Join Date
    Jan 2004
    Location
    Carolinas
    Posts
    1,067

    Default

    Quote Originally Posted by th3w01f View Post
    More fun than drinking in a hotel room alone..... oh wait......

    True Neutral Human Fighter/Sorcerer (3rd/3rd Level)


    Ability Scores:
    Strength- 12
    Dexterity- 15
    Constitution- 15
    Intelligence- 17
    Wisdom- 14
    Charisma- 19

    Yea, the OP should warn it's a long friggin test!
    "The best argument against democracy is a five-minute conversation with the average voter." Sir Winston Churchill

    “It is well for that citizenry of nation are not understand banking and money system, if they are, I believe there would be revolution before Tuesday morning.” Henry Ford

    My feedback: http://www.ar-15.co/threads/33234-lt-MADDOG-gt

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •