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  1. #31
    MODFATHER cstone's Avatar
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    Chaotic Neutral Human Fighter. Perhaps you've heard of me. Leeeroy Jenkins!

    Actually...

    Lawful Good Human Paladin/Cleric (4th/3rd Level)


    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 15
    Intelligence- 14
    Wisdom- 13
    Charisma- 14
    Last edited by cstone; 11-14-2013 at 22:09.
    Corruptissima re publica plurimae leges.

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  2. #32
    Rebuilt from Salvage TFOGGER's Avatar
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    Neutral Good Human Ranger/Sorcerer (3rd/3rd Level)



    Ability Scores:
    Strength- 15
    Dexterity- 13
    Constitution- 16
    Intelligence- 16
    Wisdom- 15
    Charisma- 13

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.



    Light a fire for a man, and he'll be warm for a day, light a man on fire, and he'll be warm for the rest of his life...

    Discussion is an exchange of intelligence. Argument is an exchange of
    ignorance. Ever found a liberal that you can have a discussion with?

  3. #33

  4. #34
    Prefers it FIRM Skully's Avatar
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    Lawful Good Human Ranger (5th Level)



    Ability Scores:
    Strength- 13
    Dexterity- 14
    Constitution- 14
    Intelligence- 15
    Wisdom- 13
    Charisma- 14


    Ah D&D reminds of my very young nerdy days.............................. that was like 25 years ago. People told me it was of SATAN! I am going to hell for playing! I believe them now, look at the world we live in.


    Last edited by Skully; 11-14-2013 at 22:03.
    "The rifle itself has no moral stature, since it has no will of its own. Naturally, it may be used by evil men for evil purposes, but there are more good men than evil, and while the latter cannot be persuaded to the path of righteousness by propaganda, they can certainly be corrected by good men with rifles. --Jeff Cooper"



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  5. #35

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    Chaotic Good Human Wizard (4th Level)

    I put on my robe and wizard hat...

  6. #36
    Paper Hunter Grime's Avatar
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    Apr 2011
    Location
    Greeley
    Posts
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    You Are A:


    Neutral Good Human Ranger (6th Level)



    Ability Scores:
    Strength- 14
    Dexterity- 17
    Constitution- 12
    Intelligence- 13
    Wisdom- 14
    Charisma- 12

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.
    Some of those questions, jeez.
    Last edited by Grime; 11-14-2013 at 22:14.

  7. #37
    Just a little different buckshotbarlow's Avatar
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    weird...i luv'd playing a paladin in Diablo2...
    Neutral Good Human Cleric (6th Level)



    Ability Scores:
    Strength- 14
    Dexterity- 18
    Constitution- 15
    Intelligence- 15
    Wisdom- 16
    Charisma- 15
    NRA BP+PPITH Instructor
    CO state senator: 2nd Amendment doesn't protect duck hunting, therefore:
    2 non web feet bad,
    2 web feet good...
    Vas-tly Different Now...and prefers corn to peas

  8. #38
    Paper Hunter mtik00's Avatar
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    Quote Originally Posted by anaphylaxis View Post
    I put on my robe and wizard hat...
    Hahaha, now that's a blast from the not-so-distant past

    Neutral Good Human Wizard (6th Level)



    Ability Scores:
    Strength- 13
    Dexterity- 10
    Constitution- 12
    Intelligence- 16
    Wisdom- 16
    Charisma- 13

    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

  9. #39
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    Chaotic Evil Human Wizard/Rogue (3rd/2nd Level)



    Ability Scores:
    Strength- 15
    Dexterity- 12
    Constitution- 15
    Intelligence- 17
    Wisdom- 10
    Charisma- 11

    Alignment:
    Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Primary Class:
    Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is his spells, everything else is secondary. He learns new spells as he experiments and grows in experience, and he can also learn them from other wizards. In addition, over time a wizard learns to manipulate his spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

    Secondary Class:
    Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

  10. #40
    Paper Hunter Katastrophic's Avatar
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    Lawful Neutral Human Ranger (5th Level)



    Ability Scores:
    Strength- 13
    Dexterity- 15
    Constitution- 13
    Intelligence- 15
    Wisdom- 13
    Charisma- 14

    Th3w01f somehow talked me into taking the test too... I feel obligated to record my results somewhere after all of that. Gotta shout to all of my Neutral homies out there! (Yeah, I said it and I'm a total nerd, I still didn't play d&d though)

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