You make some really good points here. Allow me to address them individually...
1. As Mark very well mentioned, 8 shooters is about the minimum we can have on each squad. The reason is that 4 shooters (the main RO, the score keeper, the shooter and the person "on deck") are tipically busy and cannot help with brassing and pasting targets. Another shooter suggested breaking down the squads into three on Saturday and I thought it would have been a good idea. The only reason I chose not to was that the Nooks had already been flashed and it would have taken me another 10 minutes to re-sort everyone and re-flash the Nooks and the match start time was already running late. After the match I asked Sandra to reconsider the number of shooters per squad in future matches. Oh and, by the way, don't call her Sandy; I couldn't tell you why but she ABSOLUTELY HATES being called that.
2. I am not trying to make excuses but we were really short-staffed on this match. Each BOD has assigned tasks and with two of them not showing up, this threw a wrench in the works. I was hoping that first shots happened no later than 9:15am but I was unable to get things going until almost 10am.
3. Brad (the Match Director) touched on this subject in last year's couple of matches. His suggestion was to wrap a towel around the barrel while while the rifle is cased. As you very well mentioned, there has been a lot of issue with this rule and we are trying our best to find the perfect solution to it. I think the problem arose early with 3-Gun shooters wanting to do things one way and the match BOD asking shooters to do it another way. I will address this issue with Brad and figure out what ultimately we need to do to standardize this while following the rulebook.
4. In hindsight, the use of the ammo can to force shooters down the stairs was unnecessary. The two targets that were obscured by the no-shoots would have been enough.
5. In all honesty, the problem that we are having with the 200yd berm is that we are running out of ideas about how to setup challenging stages that do not take a crazy amount to time to shoot. I'd also like to have the chance to shoot even farther than 200yds but this would force us to move to a completely different range.
Thanks for the input. I really appreciate it since this is still a new match and we still need to figure out what is working and what needs to be tweaked.