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  1. #11
    Bat Poop Crazy Mofo
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    I thought it stood for Dumb & Dumber. Great movie and I resemble that remark. Drunk and Disorderly works too. Been there and done oh wait, look a beer in my hand. How did that get there?

  2. #12
    Varmiteer drew890's Avatar
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    RLTW
    Danger Close Knows No Atheists.


  3. #13
    Guest
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    damn, up to 5th edition now?

    Favorite character I ever played was a NG half elven ranger/cleric



    I Am A: True Neutral Halfling Wizard (5th Level)
    Ability Scores:
    Strength-12
    Dexterity-10
    Constitution-13
    Intelligence-13
    Wisdom-11
    Charisma-12

    Alignment: True Neutral
    A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

    Race:
    Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150.

    Class:
    Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.

  4. #14
    Possesses Antidote for "Cool" Gman's Avatar
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    Quote Originally Posted by funkymonkey1111 View Post
    are you serious? D&D? are there adults out there that play?
    Yes, they just call it by another name -- Fantasy Football.
    Liberals never met a slippery slope they didn't grease.
    -Me

    I wish technology solved people issues. It seems to just reveal them.
    -Also Me


  5. #15
    The "Godfather" of COAR Great-Kazoo's Avatar
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    Quote Originally Posted by Gman View Post
    Yes, they just call it by another name -- Fantasy Football.
    ZINGGGGGGGG
    The Great Kazoo's Feedback

    "when you're happy you enjoy the melody but, when you're broken you understand the lyrics".

  6. #16
    OtterbatHellcat
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    Quote Originally Posted by jim View Post
    Whats D&D ? Drunk & Disorderly, that game i've played, I'd like to be the, Call someone else to drive Character.
    This is funnier than shit, .........but ya can't smoke the guy for asking the question...imo. lol.

    I've seen these dudes getting their freak on, late night at the Perkins. They're having fun, man....nothing wrong with that.

  7. #17
    Paper Hunter
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    Mar 2013
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    Longmont
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    Gawd a blast from my wayyyyy past !

  8. #18
    Possesses Antidote for "Cool" Gman's Avatar
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    Lawful Neutral Human Cleric (7th Level)



    Ability Scores:
    Strength- 14
    Dexterity- 15
    Constitution- 14
    Intelligence- 16
    Wisdom- 15
    Charisma- 13

    Alignment:
    Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.
    Liberals never met a slippery slope they didn't grease.
    -Me

    I wish technology solved people issues. It seems to just reveal them.
    -Also Me


  9. #19
    Gong Shooter MileHighOutlaw's Avatar
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    Taking me way back to the geek days. Surprising enough this was the same type of characters I played


    Neutral Good Human Ranger (6th Level)

    Ability Scores:
    Strength- 13
    Dexterity- 15
    Constitution- 15
    Intelligence- 15
    Wisdom- 18
    Charisma- 14


    Alignment:
    Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.


    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

  10. #20
    Gives a sh!t; pretends he doesn't HoneyBadger's Avatar
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    C-Springs again! :)
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    Dear God, that took way more time than I was expecting...

    You Are A:




    True Neutral Human Ranger/Sorcerer (2nd/2nd Level)






    Ability Scores:
    Strength- 16
    Dexterity- 18
    Constitution- 17
    Intelligence- 17
    Wisdom- 16
    Charisma- 13


    Alignment:
    True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.


    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.


    Primary Class:
    Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.


    Secondary Class:
    Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
    My Feedback

    "When law and morality contradict each other, the citizen has the cruel alternative of either losing his moral sense or losing his respect for the law." -Frederic Bastiat

    "I am a conservative. Quite possibly I am on the losing side; often I think so. Yet, out of a curious perversity I had rather lose with Socrates, let us say, than win with Lenin."
    ― Russell Kirk, Author of The Conservative Mind

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